Rules


Dart Specifications

  1. Flights may be of any length as long as the dart does not exceed 8" in total length. Flights should not be wider than 3/4', as measured from the shaft to the edge of the flights, and may not have more than four (4) "wings".
  2. Plastic darts must not exceed 30 grams in weight and steel-tip darts should not exceed 50 grams in weight. Local league regulations may override this specification.
  3. Darts should not have any broken or cut tips.
  4. Darts may be inspected upon request at tournaments.

General Rules of Play

  1. All games must have a toe line (foul line) placed at the appropriate distance from the face of the dartboard (see Setup for more information on this distance).
  2. Darters may lean across the toe line as long as neither foot crosses over the toe line and the darter does not touch the floor before the dart reaches the dartboard.
  3. With regard to non-sticking darts: In electronic darts, the "Board is Always Right". This means that the dart counts as long as the machine records the thrown dart. If the electronic game does not record the dart, the "Board is Always Right" and the dart may not be manually counted. In steel-tip darts, bounce-outs do not count and may not be re-thrown.
  4. In electronic darts, a dart thrown before the "Throw Darts" (or board is ready for your turn) message lights up, will not score. This dart is also considered a thrown dart and cannot be manually scored or re-thrown.
  5. Any darter reaching zero while shooting the opponent's number, loses that game.
  6. Each darter gets three throws per turn. The darter may choose to pass (not throw) any or all of the darts and the game advances to the next darter's turn.

Game Rules for "301" Easy-In, Easy-Out

  1. A coin toss is used to determine who diddles first. Diddle for the middle to determine who begins the game. The closest dart to the bullseye goes begins the game. If both diddled darts are equal distance from the bullseye, each darter diddles again, with the last darter to throw a diddle, again diddles.
  2. Each darter throw up to three darts per turn in an effort to subtract the total number of points scored from 301, down to zero.
  3. The first darter or team to reach zero wins the game.
  4. If the darter scores more points then are needed to reach zero, this is considered a bust. No score counts and the turn goes to the next darter.

Game Rules for "501" Easy-In, Easy-Out

  1. The same rules for "301" Easy-In, Easy-Out apply except that the beginning score is 501 instead of 301.

Game Rules for "301" Double-In, Double-Out

  1. With this game the darter begins with 301 points, but must first hit a double before any darts count or may be scored.
  2. In order to win this game, the darter must hit a double-out to bring the score to zero.

Cricket

  1. Only darts hitting the numbers 20, 19, 18, 17, 16, 15, Bullseye or Double Bullseye are scored. This includes single, doubles and triples of these numbers.
  2. The numbers listed above may be hit in any order to score.
  3. The winner of the cricket game has hit 3 20s, 3 19s, 3 18s, 3 17s, 3 16s, 3 15s and 3 Bullseyes. The winner is the first to hit 3 of every number and has an equal or greater number of points than their opponent.

House Rule